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Parasitic Assignment 1/4 Mad Science

So I’ve been stuck in a writing rut for the past couple days. ┬áIt all started with a fresh supply and a pick-me-up attitude. Then, I awoke to a blank word screen–the same one that was blank much earlier in the day.

Now I’m here checking out the blog I thought to hard while working on. It has everything it needed, but of course I wanted it to be that much more. I at least need to add some more content. My plan is to reward myself by putting up a new post every time I complete a final assignment, of which I have four. And all of them, oddly enough, have something to do with video games.

Holy fucking shit, I’m such a dweeb. Whatever, these posts should throw me back on course to success.

Posting at the end of every final should work– ’cause if it doesn’t I’m blown. No biggie, I’ll have plenty of leisure time at work tomorrow while proctoring exams. The keyboard I drool over is really nice, only problem is that the computer gives off an even larger blank screen to stare over.

I’m not too worried about finals. I do have till the 17th to put the fire out on the semester. Then ill be wrapped up in my winter cacoon. And when I come out, life should be a little sweeter. I think.

Until then, I’ll be trudging along trying to lay the finishing move on these parasitic assignments. I’ll just save the games for later.


The Non-Violent Gamer

Earlier today, I was asked to give a presentation on the artistic merit of video games. I really had no idea where to begin.

I started off just fine, talking about my upbringing as a gamer and how I was fascinated, even at an early age, with being inside of a story. I recalled sitting in front of the television playing Crash Bandicoot and intensely wondering what the evil Dr. Neo Cortex will do next. The class was kind enough not to laugh.

Then, in the middle of my presentation, I began to discuss the non-violent nature of video games. This certainly threw them for a loop.

I started off talking about how video games were born and cultivated from animated violence, but have now reached a point where creation, not destruction, can be the focal point of a game.

The first video I showed was of ThatGameCompany’s “Flower.” Immediately, the class was glued to the screen.

In Flower, there is no obvious conflict. You simply control the wind and collect/deposit as many flowers as possible across the many different landscapes.

The next video I presented was of an upcoming game called “From Dust” by Ubisoft.

From Dust allows the player to control nature and its elements. The best part about this game is that the environments are free-flowing and can be physically altered with the touch of a button.

The end of my presentation triggered a quick discussion on how video games can be used to ‘create’ rather than destroy. Unfortunately, the game industry feels that the market is thirsty for blood, guns, and mayhem, so they continually dish out big-budget games that satisfy this supposed craving. While some gamers take delight in such games, there are others, including myself, who are ready for a change of scenery– a non-violent world for non-violent gamers.




Blog Imitation Exercise (for class)

This post inspired me to write about what gaming means to me.

Because I have not discovered a blog that is similar to what I’m trying to do, I thought it would be appropriate to explain how my passion for gaming came to be (sort of like what this article attempts to do).


Every gamer has their tale. A story that illustrates how it all began. It explains why we always rescue the damsel in distress and save the world from being destroyed by a religious alien cult. Mine begins with the most familiar of childhood settings, a bedside story. My mom’s goal was to instill a love of reading in me at a very young age. We started off with the classics, Dr. Seuss, Charlie the Caterpillar, and I Am Special, and then moved our way into more serious literature like The Three Musketeers, Moby Dick and The Adventures of Huckleberry Finn.


Elder Scrolls: Oblivion - The game that got me hooked

More than anything, I enjoyed listening to my mom read out loud. I could picture the stories in my head and build entire worlds from becoming familiar with the book’s settings and characters. One night, I might sail the high seas as a pirate and then summon dancing spirit giants the next. Because of these and many other stories, my imagination ran relentlessly.

Sadly, her hopes to cultivate my love for reading at a young age fell short. Once I could read the stories on my own, the look of the text distracted from my ability to form detailed scenes in my mind. It was then that I turned to television, movies, and video games to provide the stories I needed to replace my then boring children books.

Bioshock- The game that inspired me to work in the industry

Shortly after my jump into visual media, I became bored with what television and movies were offering, but the experience of playing video games stayed true to my interest. Although movies and television were exciting, I could no longer identify with my favorite characters after the credits started to roll. In addition to this, my imagination grew frustrated knowing that despite how hard I possibly tried, the stories were never tangible. Even if I watched something for a second time, all it felt like was a boring deja vu.

The years passed and my passion for video games grew tremendously. They allowed me to do everything movies and television failed at doing.

I suddenly found my way to be inside the stories.